![]() ![]() Map sounds (sounds that play when the player is near a sprawl or location) can now be moddedĪdded "wait" keyword that works like the rest keyword but doesn't provide sanity and can display custom text Items can now add statuses which the player's explorer will have while the item is in the inventory Today's update is again focussed on modding and fixing bugs.Īdded a warning and error report to mods you've authored (so you can look at the log and try and fix them before uploading your mod) Party buttons are refreshed when stats change Indicator for item usage in combat now matches the realityĪdded support for Character flags +noMirror, +noHealth and +noLoyalty The shop-specific item value bonuses are only displayed when at the shop screen Toughness can't be reduced below zero when contracting a disease Tweaked how often some events could appear on one expedition Only one item per item category is now cooled down per turn, instead of all of themĬhanged jungle rot sickness to be potentially deadly Waiting now costs the base trip cost in sanity Increased chance of catastrophic outcoume when sending claustrophobic person into cave without torch ![]() Tin can items will only be shown as usable when they can actually be used (sanity less than 30)Īdded quick scroll to credits added new entries for fan edition ![]() A diary alert is shown before opening the diary when somebody is dieing.Infobox now shows the death chance for infected characters. ![]()
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